Augmented reality can enhance learning outcomes by promoting interactive interactions with coursework, encouraging student cooperation, improving motivation, and increasing learning gains. All of these advantages are contingent on how well the augmented reality is integrated into the classroom. A technology integration expert discusses how her school system utilizes augmented reality to improve student engagement.
Educators are always seeking new resources and tools to keep students interested and enthused about the material they’re teaching and augmented reality (AR) apps are an intriguing choice these days.
Teachers and students can utilize AR apps on their mobile devices or tablets to access projection-based, location-based, or recognition-based experiences that make objects, artifacts, or media appear to be in the room.
Students may then move around, get closer to, and manipulate that stuff to investigate and learn more about it.
Students’ engagement rises, in my experience, when they construct AR experiences to demonstrate their knowledge of a subject or norm. When students utilize augmented reality in the classroom, they want to immerse themselves in the material and not stop studying or exploring. They’re more eager to investigate the lesson or activity using critical thinking, problem-solving, and communication abilities. Students can also develop projects that link with curricular objectives and topics using many applications to demonstrate what they know.
Augmented reality may be used in the classroom in all grades and throughout the curriculum for a variety of purposes, including exploring space, learning about animals and countries, writing book reviews, and constructing historical settings. While some students may not have the opportunity to visit historical sites in person, they can do so electronically. AR also allows students to observe and interact with plants, animals, and marine critters that reside on the ocean floor, which they wouldn’t be able to see without a microscope. As educators, we can give our kids opportunities and experiences that they would not otherwise have, which will be critical to their future success.
7 Interesting Additional Reality Tools
1. Merge Cube:
Students may use the cube in conjunction with the Merge Explorer, Object Viewer, or Museum Viewer applications to learn about the water cycle, study fossils, inspect rocks and gemstones, build rudimentary devices, and more. Students may virtually grasp artifacts and things in their hands using the cube.
2. CoSpaces Edu:
With this technology, students may not only learn about augmented reality but also design their own experiences in any academic area. The Merge Cube, as well as a phone or tablet, may be used to create these experiences. Students may use their projects to add music, code characters, and objects, and submit their 360-degree pictures or images.
This app allows students to be both content creators and explorers. Students may explore pre-made topics such as ocean animals, planets, symmetry, fractions, and even how to correctly complete activities.
4. Quiver Masks:
A fun resource that allows students to make character masks to put themselves in the shoes of a character in a novel. 3- and 4-year-olds, for example, can repeat and film the Three Little Pigs narrative while wearing masks they’ve manufactured.
5. Narrator AR:
A virtual reality software that allows kids to improve their handwriting by launching letters off the virtual page. This is a fun and engaging technique for our youngest kids to practice proper letter and number production.
This iOS-only software lets children interact with stories like “Little Red the Inventor.”
7. CleverBooks’ Augmented Classroom:
This browser-based program allows pupils to learn about flora and animals while also exploring the globe. Students may engage in a range of activities, learn about the curriculum, and test their understanding of topics such as geography, meteorology, geometry, and space. Students may also interact and create with students from all around the world using Augmented Classroom.
AR may be used to pique students’ interest in information and encourage them to ask additional questions. Seeing and engaging with artifacts, animals, and other objects may pique students’ interest and encourage cooperation among classmates, making learning more relevant and remembered.
About the article
Augmented reality can enhance learning outcomes by promoting interactive interactions with coursework, encouraging student cooperation, improving motivation, and increasing learning gains. All of these advantages are contingent on how well augmented reality is integrated into the classroom.
A technology integration expert discusses how her school system utilizes augmented reality to improve student engagement. In this article, we discussed 7 augmented reality (AR) tools for the classroom.